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Everything we know

A living brief for Grand Theft Auto VI. Official and confirmed first. Rumors never sit in the same block. Last editorial pass: September 11, 2026.

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How to read the badges

  • OFFICIAL Stated in writing by Rockstar Games or Take-Two Interactive (Newswire, investor release, store listing, or official social).
  • CONFIRMED Shown in official trailers, screenshots, the Extended Look, or store art. Not always written as a press statement.
  • REPORTED Covered by reputable outlets citing named sources. Not a Rockstar statement. We link the source.
  • RUMOR Unverified community claim. Treat as entertainment until a primary source appears.
  • THEORY Fan interpretation. Labeled so it cannot be mixed with facts.
  • LEAK · UNVERIFIED Unverified leaked material. We do not host leaked assets. Summary only, with a warning.

Release date

OFFICIAL

Thursday, November 19, 2026. Rockstar Games and Take-Two Interactive have both printed that calendar date in official materials, including the June 24, 2026 pre-order announcement. It is the lock. It supersedes the 2025 implication that lived around Trailer 1 and the later May 2026 window that existed and then vacated.

When someone on a forum quotes an older month, they are quoting history, not the store page. This pillar keeps the current date in the first sentence on purpose so a screenshot of the page cannot be misread as a 2025 remnant.

Digital unlock is the working assumption at midnight local on each storefront. That is how modern console launches usually behave. PlayStation Store and Microsoft Store still have the last word if they post a specific hour. Our unlock-times desk converts November 19, 00:00 in several zones and will be corrected the hour Sony or Microsoft write a different instant.

Physical copies are a download code in a box, available from November 12 so the code can be redeemed in time to pre-load. Buying cardboard on November 12 does not let you play a week early. It lets you install. There is no official early-access SKU.

Ultimate Edition is extra campaign content, not a time gate. Any listing that promises play on November 12 is not an authorized Rockstar page. We will not “match” that lie in a headline.

PC is not part of this date. Last-gen PlayStation 4 and Xbox One are not part of this date. If you only own those machines, November 19 is a stream night, not a play night. That sentence is official platform language, not a dunk.

We keep a live countdown in the status bar. It is math against November 19, 2026, 00:00 America/New_York — Leonida’s joke timezone. If Rockstar publishes a different unlock instant, the countdown changes and this section gets a new paragraph with a timestamp.

Day-one patches, if any, usually land on top of a pre-load in the last hours. Leave the console on rest mode if your connection is fragile. Pre-load is not play. The campaign remains locked until November 19.

Regional street dates sometimes drift by a shop’s receiving calendar. The official play date does not. A midnight queue outside a retailer is folklore unless that retailer posts a midnight open, which most will not because there is no disc to hand over.

This site will not invent a “global simultaneous unlock” press line. Simultaneous is a hope. Midnight local is the working model. Check your store tile the week of launch.

Retail midnight queues are folklore in a code-in-box generation. If a shop opens at 12:01, they are handing you cardboard and a PIN, not a playable build. Digital storefronts still win the hour.

Take-Two’s public materials are the spine. Recap channels that “move” the date without a Newswire or investor line are not sources. We will not launder them into this heading.

If you are traveling on November 19, download on the 12th. Airport wifi is not a plan. The countdown does not care about your gate.

This desk will not run a fake “leaked internal memo” as a date change. Date changes come from Rockstar or Take-Two, in writing.

Platforms

OFFICIAL

Official launch platforms are PlayStation 5 — the family of machines that includes PS5 Pro — and Xbox Series X|S. That pairing is in Take-Two’s pre-order release and on Rockstar’s own VI site.

There is no PlayStation 4 version. There is no Xbox One version. There is no Nintendo version. There is no mobile version. There is no cloud-only SKU announced. If a streamer says it is coming to Switch 2, that is rumor until a store tile exists.

PS5 Pro is treated as part of the PlayStation 5 launch family in public listings. Separate Pro-only feature lists — resolution, frame rate, ray tracing — are only published here when Rockstar or Sony write them down. We will not guess a checkerboard.

Xbox Series S is included in “Xbox Series X|S.” That means the game must run on the smaller box. Exact S-mode targets are unlisted at time of writing. Anyone quoting a locked internal resolution for S is guessing or leaking. Guessing is THEORY. Leaking is LEAK · UNVERIFIED.

This generation’s distribution has already moved: the physical edition is a code in a box, not a Blu-ray of the campaign. Last-gen was never in the conversation. If you see a PS4 box art on a marketplace, it is fake, a reprint of V, or a scam. We do not affiliate it.

Cloud streaming of the console SKU through PlayStation Plus Premium or Xbox Cloud Gaming is a storefront decision, not a Rockstar feature list. We will log it if Sony or Microsoft list VI in those catalogs. Until then, do not assume your phone is a platform.

Performance modes are a separate heading on this pillar because they are not a public table. Do not mix a YouTuber’s “4K 60 on Pro” thumbnail into this platforms block.

Buying a used PS5 for this game is a current-gen purchase. Buying a used PS4 “just in case” is a museum trip. There is no just in case.

Handheld rumors (Portal, ROG Ally, Switch 2) are streaming or future-SKU conversations. None of them are printed as VI platforms today.

Family sharing and console sharing follow Sony and Microsoft rules, not a Rockstar carve-out. Read your platform’s sharing FAQ, not a TikTok.

PC

EXPECTED

Grand Theft Auto VI does not have a confirmed PC release date, store page, or system-requirements sheet. Every official commercial sentence in 2026 names PlayStation 5 and Xbox Series X|S.

Rockstar’s modern pattern is console first, PC later. Grand Theft Auto V and Red Dead Redemption 2 both followed that shape, with PC arriving on the order of a year after the first boxes. That is why our PC desk exists, and why every speculative month on that desk wears an EXPECTED badge.

EXPECTED is not OFFICIAL. Pattern is not a SKU. There is no Steam page. There is no Epic listing. There is no Rockstar Warehouse PC SKU. There is no GPU vendor slide. Anyone selling a PC key before a listing exists is not a retailer we will name.

Do not format a 4 TB drive because a YouTuber “leaked the install size.” When Steam, Epic, or the Rockstar Warehouse actually list the game, this section will change trust-level and sprout a requirements table.

The Rockstar Games Launcher existing today is not evidence. It launches GTA V. It does not secretly contain VI. Social Club existing today is not evidence either. It is how you exist in Rockstar’s current PC and Online world.

Mods, FiveM-style multiplayer, and trainer culture are PC-era conversations. They are not a reason to pretend a SKU exists. We will not host scripts, .asi files, or “ready for VI” cheat menus.

If you are buying a console only for VI, buy a current-gen box. If you are waiting for PC, wait for a store tile. This site will not punish you for patience, and it will not flatter a grey-market stall.

Historical PC ports from this studio have needed time for settings menus, ultrawide, and the first-week crash list. That history is context. It is not a date.

GPU vendor key giveaways are a PC-era ritual. They require a listing. There is no listing. Ignore “bundle inbound” screenshots without a product page.

Proton, Linux, and Steam Deck are PC-port conversations. They are not a reason to claim Deck Verified. There is nothing to verify.

Our PC desk will grow a comparison table against V and RDR2’s port windows as context — labeled EXPECTED, never as a promise.

Price and editions

OFFICIAL

The standard edition of Grand Theft Auto VI is $79.99 in the United States. The Ultimate Edition is $99.99. Take-Two published those numbers in the June 24, 2026 pre-order announcement.

That is a $10 step up from the $69.99 “this generation” habit, and it is not $100 for the base game despite months of analyst noise. We print the number Rockstar and Take-Two printed.

Local prices announced in the following days: United Kingdom £69.99 / £89.99, Eurozone €79.99 / €99.99, Canada $109.99 / $139.99, Australia $129.95 / $159.95, Japan ¥9,800 / ¥12,280. Taxes and storefront markups can still apply.

Pre-order bonuses are included in those prices. They are not a third SKU. Purchases before November 20, 2026 include the Vintage Vice City Pack. Digital pre-orders include one month of GTA+ redeemable in the current GTA+ Games Library.

Ultimate “amplifies this experience with an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story.” That is Rockstar’s sentence. It is not early access. It is not a confirmed VI Online currency bundle, because VI Online itself is unconfirmed.

Coverage of the official sheets has named examples: Shitzu Squalo boat, Hawk & Little Morgan revolvers, personalized weapon variants, PTT Youngin$ Compound activities, exclusive clothes, hairstyles and tattoos, and special shops such as Ride Out Customs, Sara’s Unisex Salon, and Stock 305. Those names are attached to official art. The live checklist still lives on Rockstar’s comparison page, which can grow.

This site’s retailer links go to PlayStation Store, Xbox, Rockstar, and name-brand retailers. We disclose affiliate relationships when they exist. We do not send you to key shops.

If you only want to play the story on November 19, standard is the official product. Ultimate is cosmetics and extras woven through that story. Do not buy Ultimate because a streamer said it unlocks the map early. It does not.

Analysts spent a year floating $100 for the base game. The printed number is $79.99. Print the printed number.

Gift cards, store credit, and loyalty points are checkout math. They do not change the SKU. Ultimate is still Ultimate.

If a region is missing from the local-price list, we have not seen an official figure. We will not convert USD with a tourist calculator and call it OFFICIAL.

Story premise

OFFICIAL

Lucia Caminos and Jason Duval, a couple, operate in Leonida. An easy score goes wrong. They become trapped in a criminal conspiracy that stretches across the state. You play as both. That is the spoiler-safe official premise, and it is short on purpose.

Rockstar has framed the partnership in Bonnie-and-Clyde language. Official films put both leads in jobs, chases, quiet waterfronts, and the same wanted pressure. Dual protagonists are not a cameo structure. You are meant to inhabit both.

The Extended Look dramatizes early work including a pickup tied to Vice City businessman Boobie Ike. Finer plot is spoiler-gated on this site. We do not recap leak scripts. If you want a fan-edited “full story,” you are in the wrong neighborhood.

Spoiler-safe mode on this hub hides film-specific plot beats on news cards. Toggle it if you are saving the Extended Look for a living-room night. The homepage 60-second strip never carries those beats.

We will not publish a mission list, a ending-count rumor, or a “canon romance” essay. Empty is honest. When credits roll after launch, this section becomes a short official recap with a spoiler wall, not a wiki dump the night of.

Grand Theft Auto stories have always been about American rot with the volume up. Leonida is Florida with the serial numbers filed off. The premise is crime, heat, and a couple who cannot get clean. That is enough to know before you press start.

Dual protagonists are a design choice with a history in this studio’s other work. VI is still the first mainline GTA to put a woman on the poster as a default, not a cameo.

Spoiler culture after the Extended Look was messy. This hub’s rule is: official premise in public, film-specific beats behind a toggle, leak plots nowhere.

Lucia Caminos

OFFICIAL

Lucia Caminos is named in official Rockstar materials as a lead. You play as Lucia at points in the campaign. The Extended Look and trailers show her working jobs with Jason Duval, not as a passenger in someone else’s cutscene.

Grand Theft Auto VI is the first mainline GTA with a woman as a non-optional protagonist. That is a series fact, not a trailer vibe. It belongs in this pillar without a culture-war paragraph attached.

Official films put her in jobs, chases, quiet waterfronts, and the same wanted pressure as Jason. Magazine language calling her a fighter out of prison is REPORTED, including a Dazed profile timed to the Extended Look. That phrasing is not a Newswire bio, so it is not copied into our OFFICIAL strip.

On this page the official facts are: her name, her status as a protagonist, dual-play with Jason, and that she is visible throughout official films in modern Vice City and the wider state.

We do not publish leak dossiers, alleged voice-actor gossip, or invented backstory. If Rockstar adds a written bio, it will land here with a new timestamp.

Relationship with Jason is the emotional spine Rockstar has chosen to show: criminal partners and a couple. Official stills after August 31, 2026 include quiet waterfronts and a sunset embrace under police pressure. That is imagery, not a plot spoiler sheet.

Character pages on this hub stay short until a credit roll exists. Empty sections stay empty. Fan-casting and “who is the voice” threads belong in Skool, labeled as such.

Lucia is not a passenger protagonist. Official films show her working. If your recap treats her as “Jason’s girl,” you are recapping badly.

We will not grade her writing before the campaign exists. Trailers are advertising. The game is the game.

Jason Duval

OFFICIAL

Jason Duval is the other name on the poster. Official trailers, stills, and the Extended Look show him in the same jobs as Lucia — driving, robbing, hiding, arguing, surviving.

A Dazed feature described him as an ex-military drug runner. That is REPORTED magazine language. Until Rockstar writes it, it does not sit in the official block.

Rockstar has said the pair become trapped in a criminal conspiracy stretching across Leonida after an easy score goes wrong. The Extended Look appears to dramatize early rungs of that ladder, including work tied to Vice City businessman Boobie Ike.

We will not invent a skill tree, a default outfit list, or a kill count. Dual-play means Jason is not a “player two” skin. He is a protagonist.

Supporting figures orbit him in footage. Named ones get their own cards with CONFIRMED-from-footage badges. Unnamed ones stay unnamed.

If you only remember “the guy from the trailer,” his name is Jason Duval. Spell it. The internet has already invented three wrong ones.

Jason is not a silent cipher in the films. He talks, he drives, he panics, he works the job. Dual-play means you will live in that voice.

Military backstory remains magazine-side until Rockstar writes it. Do not copy it onto a wiki infobox as fact.

Supporting cast as revealed

CONFIRMED

Boobie Ike is named in Extended Look coverage as a Vice City businessman. A man named Raymond is sought during an early pickup. We do not turn that into a wiki tree of cousins.

A full credit roll will replace this paragraph after launch. Empty is honest. Extra names that only appear in datamines stay off this pillar.

Journalism around the Extended Look described sidewalk business, security, parties, and interiors stuffed with people who are not the leads. That is footage of a dense world, not a published NPC bible.

Voice cast speculation is a hobby. It is not a sourcing standard. We will not print a rumor mill of actors as if Rockstar posted the call sheet.

When Rockstar publishes a character gallery, this section becomes a list with stills and trust badges. Until then, three names and a warning is the correct length.

Named supporting figures get cards. Unnamed ones stay unnamed. That is how you avoid turning every extra into a “confirmed lieutenant.”

Leonida / Vice City / other regions

OFFICIAL

Leonida is Florida with the serial numbers filed off and the humidity turned up. It is a state, not a single city. Vice City sits inside it as the neon coastal engine — a modern city, not a 1986 time capsule.

Official stills also name the Leonida Keys, Grassrivers, Ambrosia, and Port Gellhorn. That is the official geography vocabulary. Fan maps that add extra counties are THEORY until Rockstar prints those names.

This is not 1986 Vice City as a whole map. The Vintage Vice City Pack is the nostalgic garnish — a pre-order wink at when the neon burned brightest, not the decade the campaign is set in.

If your uncle still says “they’re remaking Vice City,” send him this paragraph. It is not Liberty City. It is not San Andreas. It is not a New York parody. It is not Vice City alone.

Trailers show highways, wetlands, keys, a port, and a dense coastal city in one connected space. Treat that as CONFIRMED-from-footage geography, not a tourist brochure.

Our map desk splits facts and theories. Square-mileage claims versus Los Santos live on the theories tab. Named places live here.

Florida parody is the assignment: humidity, water, money, churches, clubs, cops, boats. Vice is the postcard. Leonida is the state that postcard sits on.

Ambrosia and Port Gellhorn exist as printed names with thin official copy. Thin copy is not an invitation to fan-fiction a county seat.

Map size claims

REPORTED

Rockstar has not published a square-mileage figure. Comparisons to Los Santos or Red Dead Redemption 2’s hinterland are journalist or fan math. They live on the map page’s theories tab, never in the homepage status strip.

What you can trust: it is not a Vice City island the size of 2002. Official films show a state-scale Florida parody with a modern metropolis on the coast.

“1.5× GTA V” YouTube thumbnails are not Rockstar statements. Neither is “bigger than the entire HD universe.” If we repeat a reporter’s estimate, it wears REPORTED and a link.

Verticality, interiors, and water change how a map feels more than a raw km² slide. The Extended Look spends time in apartments, clubs, elevators, and wetland interiors. That density is CONFIRMED-from-footage. It is not a size number.

We will stamp an official figure the hour Rockstar or a store page writes one. Until then this heading exists so the bot has a socket and so search does not dump you onto a leak wiki.

Water and interiors inflate a map without adding a km² press line. The Extended Look spends minutes indoors. Count that as density, not acreage.

Weather

CONFIRMED

Official films show hard sun, dusk neon, and rain on glass. Storms over wetlands appear in marketing stills. A full climate-system writeup does not exist.

Florida parody weather is part of the joke: humidity, sudden rain, golden hour that looks illegal. What you have seen on screen is CONFIRMED. Dynamic hurricane seasons, heat haze as a mechanic, and “every drop is simulated” slogans are THEORY until printed.

Time of day in the trailers is cinematic. Do not reverse-engineer a 24-minute day cycle from an edited film. Rockstar has not posted the clock.

If accessibility or photo mode later expose weather sliders, we will log them as OFFICIAL. Today this card is a footage log, not a systems bible.

Rain on neon is a trailer language. It is also Florida. Both can be true. Neither prints a climate sim.

NPCs

CONFIRMED

The Extended Look is stuffed with sidewalk business, pets, security, parties, and interiors. That is footage. “Every NPC is unique” is a slogan until Rockstar prints it.

You have seen dogs, including pettable moments in coverage of the Extended Look, crowds that panic, and people who are clearly not background cardboard. A simulation thesis is a YouTuber sentence until it is a Newswire sentence.

Interior occupancy — bartenders, salon chairs, security in lobbies — is shown. Schedules, names, and “living city” white papers are not.

We log what is on screen and leave the rest. Empty is still the honest editorial position.

Pets in the Extended Look became a clip factory. Clips are not a husbandry system. We log “dogs exist” and stop.

Police and wanted

CONFIRMED

Modern units, helicopters, crowd panic, chases through Vice and out onto highways — shown. Star-count rules, shared heat between protagonists, and hiding systems are unpublished.

Whether wanted level is a star meter, whether it is shared between Lucia and Jason, whether interior hiding works like V — not written down. Those sentences live in THEORY if we write them at all.

Contemporary police hardware is part of the modern Vice pitch. This is not 1980s Vice with pastel cruisers as the whole joke. The Vintage pack is the pastel. The campaign police look like now.

We will not invent a six-star matrix, a bribe mechanic, or a “cops remember your car forever” paragraph. Footage first.

Helicopters over Vice are CONFIRMED. Whether you can steal that specific unit on day one is unpublished. Wanted design is more than a vehicle spawn.

Physics, driving, interiors

CONFIRMED

Cars, boats, bikes, and aircraft appear. Interiors include apartments, clubs, stores, elevators. Interaction examples from the Extended Look include a refrigerator and a cigar. None of that is a handling-model white paper.

Driving looks weightier than a joke arcade in the official films. “It is BeamNG” is a meme, not a spec. We do not grade tire deformation from a compressed YouTube encode.

Enterable interiors are a headline of the Extended Look coverage. How many, how deep, whether every barber is a shop — unpublished. Named Ultimate shops are the only special storefronts we list as OFFICIAL.

Aircraft and boats are CONFIRMED-from-footage. Player-ownable status is not globally listed except where Ultimate names a premium boat.

Handling arguments from compressed encodes are a sport. This pillar will not keep score. Wait for the analog stick.

Animals

CONFIRMED

Dogs — including pettable moments in coverage of the Extended Look — wetland birds, and other Florida-parody fauna appear. A Pokédex is not published.

Chihuahuas made the internet’s highlight reel; that is journalism about footage, not a mechanic list. Alligators are the obvious Florida gag. Until Rockstar prints a fauna list, we will not inventory the swamp.

Hunting as a system is unlisted. Seeing an animal is not a hunting skill tree. Fishing as an activity is CONFIRMED-from-footage and lives on the activities desk.

Wetland fauna is the Florida joke. A hunting skill tree is a different sentence. We have the first. We do not have the second.

In-game social media

CONFIRMED

Modern Vice includes phones and social video language in official films. Exact app names and whether you can post as Lucia or Jason are not fully documented here until Rockstar writes them.

Lifeinvader is history. Whatever VI calls its feed will be logged from official UI, not from a leak PNG. We do not paste mockup app icons from datamines.

Phones as a menu, as a camera, as a story device — shown. A full app drawer is not posted.

Phone UI in films is contemporary on purpose. App names will be logged from official UI captures, not leak PNGs.

Radio

CONFIRMED

In-car radio is alive in the films. Station IDs and the licensed list will be logged from official credits and store pages, not from leak playlists.

Grand Theft Auto radio is a character. We will not spoil the joke by inventing DJs. When Rockstar posts a station list, /radio grows rows. Until then the empty slot is deliberate.

Talk radio, news loops, and licensed needle-drops are series tradition. Tradition is not a tracklist.

Licensed music lists belong to lawyers. We will copy credits when they are public. We will not paste a Spotify mockup from a datamine.

Activities from official footage

CONFIRMED

Driving, robberies, chases, nightlife, fishing, basketball, skydiving, and a celebrity escort-style beat have been logged from the Extended Look and trailers.

Empty slots on /activities are waiting for post-launch confirmation, not for us to invent a tennis mini-game. Golf, tennis, and strip-club folklore from older games are not automatically in VI.

Ultimate names PTT Youngin$ Compound activities. That is a paid extra threaded through Jason and Lucia’s story, not proof of a full hobby list.

Our pastime wheel on the tools desk only spins activities that already have a CONFIRMED or OFFICIAL badge. It is a toy, not a leak.

Basketball, fishing, and skydiving are footage logs. Tennis and golf are series nostalgia until they appear on a list. The wheel on /tools only spins logged pastimes.

Vehicles

CONFIRMED

A full manufacturer sheet is not public. Ultimate names the Shitzu Squalo. Trailers show sports cars, muscle, trucks, bikes, boats, helicopters. Leak names stay off this pillar.

We keep empty slots on /vehicles for the bot. Filling them from a leaked handling meta file is how other sites get letters. We would rather look unfinished.

Police and civilian helicopters appear over Vice City. Player-ownable status is not globally listed. Motorcycles are visible. Trucks and SUVs populate rural Leonida shots.

Custom shops such as Ride Out Customs are named in Ultimate materials. That is a special extra, not a guarantee that every garage in Vice is a Los Santos Customs clone.

Manufacturer parody names will arrive in drips. Shitzu is already in the Ultimate materials. Other names wait their turn.

Weapons

OFFICIAL

Ultimate names Hawk & Little Morgan revolvers and personalized variants. Films show contemporary small arms in robberies. We do not paste a datamined arsenal.

Melee and improvised close-quarters scuffles appear in official films. A named melee list is not published.

The full weapon roster is an empty card on purpose. When Rockstar or a store page captions a gun, it graduates. Until then, YouTube “100 weapons leaked” thumbnails are LEAK · UNVERIFIED if we mention them at all.

Personalized Ultimate variants are extras, not the entire arsenal. The campaign still has guns you have seen in robberies. The rest is empty on purpose.

Businesses

OFFICIAL

Ride Out Customs, Sara’s Unisex Salon, Stock 305, and the PTT Youngin$ Compound are named in Ultimate materials. Other storefronts visible in films are CONFIRMED-as-set-dressing until they are interactive on a list.

Named Ultimate shops are extras for the $99.99 SKU. They are not the entire commercial map of Vice City.

We will not inventory every neon sign in a trailer frame. Signs are art. Interactive businesses get rows.

Neon signs are art direction. Interactive shops are rows. Mixing those is how a “100 businesses leaked” thumbnail is born.

Heists

CONFIRMED

Story jobs are shown: a pickup that goes wrong, jewelry, vaults, street robberies. A named heist playlist like V’s is not published.

Online heists are unconfirmed because Online is unconfirmed. Do not paste a “24 player finale” sentence into this block.

The official premise is that an easy score goes wrong and a conspiracy stretches across the state. That is the campaign’s gravity. It is not a list of seven named heists with setup missions.

V’s heist structure is a memory. VI’s campaign is a conspiracy after a score goes wrong. Do not paste a seven-heist spreadsheet into this heading.

Accessibility

REPORTED

Rockstar has not posted a VI accessibility bible. When the store pages grow a feature list — subtitles, remixable controls, colorblind filters — it will be copied here as OFFICIAL. Until then this heading exists so the bot has a socket.

Series history includes subtitle and control options. History is not a certificate. We will not invent a VI menu.

If you need a specific option to play, watch the store tiles and this card. Do not trust a Reddit checklist.

If you need a specific option, watch store pages, not Reddit. We will copy feature lists when they exist. We will not invent a menu.

Performance modes

REPORTED

Not announced as a public table. PS5, PS5 Pro, Series X, and Series S will almost certainly ship with more than one mode — that sentence is EXPECTED from the generation, not a Rockstar slide.

Anyone quoting specific internal resolutions is guessing or leaking. Guessing is THEORY. Leaking is LEAK · UNVERIFIED. Neither belongs on the homepage.

PS5 Pro is a launch family machine. That does not print a 4K 60 RT promise. We wait for the table.

Frame-rate wars will start the week of launch. This heading stays empty until a table exists so we are not a party to a fake benchmark.

File size

REPORTED

No frozen Newswire number. Watch the store tiles, budget headroom, pre-load on November 12. Our FAQ and calculator will switch to OFFICIAL when Sony and Microsoft stop moving the estimate.

Treat viral screenshots of a size as REPORTED snapshots. Do not format your only drive around a YouTube thumbnail.

Current-gen open worlds of this ambition are large. Keep tens of extra gigabytes free. The November 12 pre-load is your friend if your internet is not.

Language packs and 4K add-ons, if they exist, sit on top of the base. Budget headroom. The calculator on /tools is a conservative toy, not a Newswire.

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Countdown cards, stills, and rumor-vs-fact slides.

Timeline (official spine)

  1. 2023-12-04OFFICIAL

    Trailer 1

    Rockstar Games released the first Grand Theft Auto VI trailer, introducing Lucia and Jason and a modern Vice City inside the state of Leonida. Record-setting YouTube premiere.

  2. 2025-05-06OFFICIAL

    Trailer 2

    Second official trailer. Further Leonida footage, dual-protagonist framing, and a then-stated 2025 window that was later moved.

  3. 2025-05OFFICIAL

    Window moves out of 2025

    Rockstar and Take-Two shifted the launch out of calendar 2025, later pointing at a May 2026 window, citing the time needed to finish the game to their standard.

  4. 2026-05OFFICIAL

    May 2026 window vacated

    The May 2026 target was moved. Rockstar subsequently locked Thursday, November 19, 2026 for PlayStation 5 and Xbox Series X|S.

  5. 2026-06-25OFFICIAL

    Pre-orders open

    Pre-orders opened at midnight local time. Standard $79.99, Ultimate $99.99. Vintage Vice City Pack attached to purchases before November 20, 2026. Digital pre-orders include one month of GTA+.

  6. 2026-08-27OFFICIAL

    Extended Look (Netflix, then YouTube)

    26-minute in-game presentation. Netflix exclusive from 3:00 p.m. ET for six hours; YouTube at 9:00 p.m. ET. Captured on PlayStation 5.

  7. 2026-08-31OFFICIAL

    Official screenshot gallery expanded

    Rockstar added a large batch of 4K stills covering Jason, Lucia, Vice City, Ambrosia, Grassrivers, the Leonida Keys and Port Gellhorn.

  8. 2026-11-12OFFICIAL

    Physical street & digital preload

    Digital pre-orders can begin pre-loading. Physical edition (download code in the box, no disc) is available to support pre-load.

  9. 2026-11-19OFFICIAL

    Console launch

    Grand Theft Auto VI unlocks on PlayStation 5 (including PS5 Pro) and Xbox Series X|S. Single-player experience at launch. No last-gen. No confirmed PC date.

  10. 2027EXPECTED

    PC version — expected, not announced

    Rockstar has not announced a PC date. Historical pattern (GTA V, RDR2) is a later PC port, often on the order of a year. This site labels every PC date EXPECTED until an official listing exists.

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